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Hermelinda Lytle спросил 4 дня назад

How to Enable a Demo Slot

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Variants

You can activate and manage Variants within your project with the help of the Unreal Editor’s Variant Manager UI. To enable this UI, you’ll need to first have the Variant Manager Plugin installed. Once you’ve done that, you’ll see the Variant Management panel which is divided into four columns. The left column is an alphabetical list of Actors. To tie an Actor to a Variant, simply drag the Actor to the Variant on the left column. To debind an Actor you must right-click on it in the list and choose Unbind from the context menu.

On the right-hand column you’ll see the Values Panel. If you click on a property you’ll see its saved value. You can also save the current value by pressing the right-hand icon. If you change the value, the Variant will update the recorded value and save the updated value for the property. It won’t alter the value in the Level Viewport, but it will be saved to your project. The Variant will then be able to call the functions that are exposed by the bound Actor when the Variant activates.

Unlike the previous Variant Manager The Variant Manager can be able to capture properties that are exposed by Blueprints. These properties can then be automatically bound to Actors. You can also associate the properties of your Actors to Variants. If the Variant is turned on, the property’s captured value will match the Variant’s value. If the Variant is off the property’s captured values won’t be updated.

In the Values panel you’ll also see the constraints of the Variant that you’re currently working on. If your Variant is set at 150 BOM %, for instance you’ll see the car’s model has been set to 150 percent. This information can be used in your user interfaces. You can also toggle between the different trim options of the Variant.

As with other components in Unreal Variants can also be edited and added to your project. After you’ve created the Variant, you can bind it to an Actor and save it. the Variant Manager can be used to activate the Variant or change the Actor’s properties. If you’re designing an interface using thumbnail images to show the various Variants you’re working with.